

Using temporary indestructible as an analogue to regeneration, it acts as the successor to anti-regeneration text of the past.įrom the Comprehensive Rules (September 1, 2023- Wilds of Eldraine) Removing indestructible is a newer, rarely-seen ability, primarily given to red, as its damage-based removal translates poorly to exile effects. Ikoria Commander introduced indestructible counters. White will at times use temporary indestructibility where it used to use protection. Black and green, as the replacement for regeneration, often have activated abilities that grant indestructible until end of turn. White, and to a lesser extent green, tend to have creatures that naturally have indestructible. Indestructible is primary in white, secondary in black and green, and tertiary in blue and red. Instead, the phrase “gain indestructible until end of turn” came into being for new, but similar cards. Starting with Kaladesh, regeneration was retired. Enough players confused it with a keyword that R&D eventually decided to just make it one in Magic 2014. In this way, it was just an attribute that some permanents had.

The word was originally used as a normal English descriptor rather than as a keyword. The first card that conferred indestructibility was Consecrate Land in Alpha, followed by Guardian Beast in Arabian Nights, but no other cards followed (and no formal rules existed) until Darksteel. They can also be removed from the battlefield by being bounced or exiled for example. Indestructible permanents can still be put into their owner's graveyard by other means, such as by the " legend rule", by being sacrificed or (in the case of creatures) having zero or less toughness.

6 Spells that grant Indestructible and more.
